Set the current sky. Empowered schools get +1 free cast before miscast risk; weakened schools get -1. Check the RP Calendar for current planetary positions.
Character status
Select or add a character to manage health and conditions.
Health5 / 5
▾ Applied conditions
Combat
FAINTED
Attack type
Spells always hit. The only roll is for a miscast, based on the selected character's casts today. Use "Cast at target" to apply the spell's damage and inflicted condition to another character (fire spells negated by fire immunity).
Cast at character:
Hit chance
Base chance
80%
Total modifiers
+0%
Final hit chance
80%
Awaiting roll
Spellcasting & miscast
0
Spells cast today
Select a character
Next cast miscast chance
0%
Select or add a character to begin.
First 3 casts are free. After that, miscast chance doubles each cast: 10% → 20% → 40% → 80% → capped at 90%. Counts reset automatically each real-world day.
Weapon & strike
Strike another character:
Modifiers & conditions
×
No matching conditions.
Mutilation: arms & hands
Mutilation: legs & feet
Mutilation: face & head
Mutilation: torso
Burns
Physical conditions
Sensory conditions
Positive: target & situation
Negative: situation
Active magical effects
Attacker
×
No matching effects.
Debilitating effects
Empowering effects
Defender
×
No matching effects.
Defender debilitated (easier to hit)
Defender empowered (harder to hit)
GM tools
GM notes
Select a character to add notes.
Weapon editor
Add or remove weapons available to equip. The HP damage value is the boost applied on a successful strike.